Recently, I am learning about walking cycle
at 2D and 3D animation class.
Then what I reveal is, 2D ideal animation
composition and 3D's one don't much.
in 3D, sometime slow movement become a
problem. It makes 3D animation more boring
and looks weird. For this reason, I made 2D
Walking cycle with 32(f) and 3D with 24(f)
per 2 steps.
Memo : 8 in hip twist, S shape in foot movements
up to contact is 2(f), contact to dawn 5(f)
back foot position at Dawn Position,
bouncing ball principle to core of body etc...
* the 3D model is assigned model. I did only
animation.